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Diablo 4 Guide by gamepressure.com

Diablo 4 Guide

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Diablo 4: Sorcerer best build (beta) Diablo 4 guide

In Diablo 4 you will have a lot of room for improvement when developing your magic characters. On this page of the guide you will find the best builds for a Sorceress and a Wizard, thanks to which you will successfully deal with your enemies.

Last update: Wednesday, March 29, 2023

On the page below, we present a list of the best builds for Sorcerer and Sorceress. Thanks to them, you will create characters focused on dealing specific types of damage and applying debuffs.

Summoner Sorcerer

This build is based on using the abilities of all the elements - ice, fire and lightning - Diablo 4: Sorcerer best build (beta) - Builds - Diablo 4 Guide

This build is based on using the abilities of all the elements - ice, fire and lightning. It consists of offensive Conjuration spells and defensive spells in the form of shields. This combination means that you will be able to deal severe damage and, at the same time, ensure that your character's health points do not drop to zero.

Skills and number of points to create a build:

  1. Spark - 2 points. This basic attack will help you at the beginning the game. Hits the enemy up to 4 times.
  2. Potent Warding - 3 points. A passive skill that grants you a bonus to elemental resistance for a short time when using a skill other than your Basic Skill.
  3. Devastation - 1 point. Your mana will increase permanently by 3 points.
  4. Flame Shield - 1 point. This skill not only sets enemies on fire for periodic damage, but also makes you Immune for 2 seconds.
  5. Enhanced Flame Shield - 1 point. Gain 25% Movement Speed while Shield is active.
  6. Shimmering Flame Shield - 1 point. After purchasing this upgrade, activating the Shield will restore you 50% of your missing health points.
  7. Teleport - 1 point. This skill is important for two reasons: first, it allows you to quickly dash to your target and deal damage. Secondly, you will gain the Unstoppable status, thanks to which you will eliminate some of the negative effects imposed on your character.
  8. Ice Armor - 1 point. Another important defensive skill that allows you to create an ice barrier that absorbs damage.
  9. Hydra - 4 points. A very strong offensive spell that summons a three-headed Hydra to the battlefield. Each head deals fire damage.
  10. Enhanced Hydra - 1 point. If you have maximum health while casting this spell, the Hydra gains 1 extra head and therefore deals even more damage.
  11. Summoned Hydra - 1 point. Hydra's attacks also set enemies on fire, dealing damage over time.
  12. Align the Elements - 1 point. This useful passive skill comes in handy when fighting Elite opponents. For every second you don't take damage from them, you gain 5% damage reduction, up to a maximum of 50%.
  13. Protection - 1 point. When you use an ability with a cooldown, it creates a protective barrier worth 10% of your maximum health for 5 seconds.
  14. Conjuration Mastery - 3 points. Each summon that is currently active increases damage by 3%.
  15. Lighting Spear - 1 point. Summon thunderbolts that search for enemies for 6 seconds and damage them with each hit.
  16. Ice Blades - 1 point. Summon 2 blades that deal damage for 6 seconds and have a 30% chance to apply Vulnerable status.
  17. Enhanced Ice Blades - 1 point. This ability reduces the cooldown of Ice Blades by 1 second each time they hit a Vulnerable Enemy.
  18. Summoned Ice Blades - 1 point. 50% of the cooldown reduction value of Enhanced Ice Blades applies to your other abilities.

Recommended Aspects:

  1. Serpentine Aspect - allows you to summon one additional Hydra at a time, but the duration of the spell is reduced.
  2. Edgemaster's Aspect - skills deal increased damage, depending on the number of mana points you currently have.
  3. Aspect of Binding Embers - when you have Flame Shield active, you can freely move among enemies. In addition, enemies touched by the shield become Immobilized for 2.7 seconds.
  4. Aspect of the Bounding Conduit - after casting Teleport, you gain a 20% bonus to movement speed.
  5. Storm Swell Aspect - when you have any Barrier active, you deal increased damage.

Freeze Sorcerer

Freeze Sorcerer is a build focusing on magic based on the ice element - Diablo 4: Sorcerer best build (beta) - Builds - Diablo 4 Guide

Freeze Sorcerer is a build focusing on magic based on the ice element. It draws its strength from chilling and freezing enemies, slowing them down or completely immobilizing. In addition, some skills inflict the Vulnerable status, which further increases the vulnerability to damage.

Skills and number of points to create a build:

  1. Frost Bolt - 1 point. An ice projectile that deals damage and inflicts the Chilled status, limiting enemies' movement speed.
  2. Enhanced Frost Bolt - 1 point. The projectile has a 15% chance of exploding when hitting a Chilled enemy. If the enemy is Frozen, the projectile always explodes.
  3. Flickering Frost Bolt - 1 point. Projectiles also make enemies Vulnerable for 3 seconds.
  4. Ice Shards - 5 points. The spell fires 5 shards that deal damage. Frozen enemies take increased damage.
  5. Enhanced Ice Shards - 1 point. There is a 15% chance that shards will ricochet, hitting other enemies. Hitting a Frozen enemy always results in a ricochet.
  6. Destructive Ice Shards - 1 point. An enemy hit by 5 shards becomes Vulnerable for 2 seconds.
  7. Teleport - 1 point. The character quickly appears near the target and deals damage. In addition, you gain Unstoppable status, thus removing some of the negative effects imposed on your character.
  8. Ice Armor - 1 point. Creates an ice barrier around your character that absorbs damage equal to 30% of your base health.
  9. Frost Nova - 5 points. Unleashes a frost zone that freezes enemies.
  10. Enhanced Frost Nova - 1 point. When you kill an enemy frozen with Nova, the cooldown of this ability is reduced by 2 seconds. The bonus can go up to 6 seconds.
  11. Mystical Frost Nova - 1 point. Enemies affected by Frost Nova become Vulnerable for 4 seconds for normal enemies and 8 seconds for bosses.
  12. Align the Elements - 1 point. For every second you don't take damage from Elite enemies, you gain a 5% damage reduction bonus to their attacks, up to a maximum of 50%.
  13. Ice Blades - 1 point. Summon 2 blades that deal damage and have a 30% chance to apply Vulnerable status. The spell lasts 6 seconds.
  14. Enhanced Ice Blades - 1 point. When Ice Blades hit a Vulnerable enemy, it reduces the cooldown of this ability by 1 second.
  15. Summoned Ice Blades - 1 point. The equivalent of 50% cooldown reduction for Enhanced Ice Blades also applies to your other abilities.

Recommended equipment:

  1. Iceheart Brais (Unique Pants) - Frozen enemies that die have a chance to trigger the Frost Nova spell.

Recommended Aspects:

  1. Aspect of Piercing Cold - Ice Shards hit multiple times, but deal slightly reduced damage with each hit.
  2. Frostblitz Aspect - Frost Nova gains an additional charge, but the ability's cooldown is increased.
  3. Smiting Aspect - you gain increased Critical Strike chance by attacking Injured Enemies.
  4. Aspect of Control - you deal increased damage to Frozen enemies.
  5. Aspect of Biting Cold - when you freeze enemies, there is a 25% chance that they will become Vulnerable for 3 seconds.
  6. Aspect of Might - using Basic Skills grants you damage reduction for a few seconds.

Lightning Sorcerer

Lighting Sorcerer is a typical offensive build and focuses on maximizing the damage dealt by lightning spells, allowing you to quickly deal with even strongest opponents - Diablo 4: Sorcerer best build (beta) - Builds - Diablo 4 Guide

Lighting Sorcerer is a typical offensive build and focuses on maximizing the damage dealt by lightning spells, allowing you to quickly deal with even strongest opponents. Playing as a such character, however, requires some practice, as the Sorcerer is almost devoid of defense, so it is crucial to keep the right distance and keep an eye on health points.

Skills and number of points to create a build:

  1. Spark - 5 points. Basic attack that hits the enemy 4 times.
  2. Enhanced Spark - 1 point. When Spark hits the target, there is a 20% chance that the attack will also hit 3 additional enemies, and if there are no other enemies nearby, the spell deals 20% more damage.
  3. Flickering Spark - 1 point. Whenever Spark hits an enemy, there is a 3% chance to create Crackling Energy which are special mana orbs.
  4. Chain Lighting - 5 points. Unleashes lightning that jumps between enemies, dealing damage.
  5. Enhanced Chain Lighting - 1 point. The spell gains a 3% Critical Strike chance on each enemy it hits.
  6. Destructive Chain Lighting - 1 point. When the spell deals a Critical Strike, there is a 25% chance to create a Crackling Energy orb.
  7. Teleport - 1 point. The spell allows you to quickly move to the target and deal damage. You will also gain the Unstoppable status, thanks to which you will eliminate some of the negative effects imposed on your character.
  8. Lighting Spear - 5 points. Summon thunderbolts that search for enemies for 6 seconds and damage them with each hit.
  9. Enhanced Lighting Spear - 1 point. After a Critical Strike, the spell has a 5% chance to deal critical damage.
  10. Summoned Lighting Spear - 1 point. Picking up Crackling Energy orb increases spell damage by 20%. The bonus can be increased up to 100%.
  11. Unstable Currents - 1 point. When using any Shock Skill, another random skill will activate. Lasts 10 seconds.

Recommended Aspects:

  1. Aspect of Splintering Energy - Lighting Spear has an 11% chance to create an additional charge.
  2. Prodigy's Aspect - using cooldown abilities restores 15 mana.
  3. Charged Aspect - collecting Crackling Energy increases the character's movement speed by 10% for 4 seconds.
  4. Recharging Aspect - you gain mana whenever Chain Lighting jumps from one enemy to another.

The text was based on an article published on a partner website mein-mmo.de.

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