Darkest Dungeon: Positive quirks Darkest Dungeon Guide
Last update: Thursday, April 20, 2023
Below you can find a table representing the full list of positive quirks in the game, as well as their influence on the character.
Name | Influence |
Armor Tinker | -20% Armor Upgrade Cost |
Weapon Tinker | -20% Weapon Upgrade Cost |
Back Tracker | No Stress penalty when walking backwards |
Balanced | +15% Move Resist |
Beast Hater | +15% damage vs Beast, -15% Stress damage vs Beast |
Clotter | +15% Bleed Resist |
Clutch Hitter | +3% critical chance when the health is below 50% When Health is below 50%, +3% Critical Chance |
Cove Tactician | +15% damage in Cove |
Deadly | +1% Critical Chance |
Eagle Eye | +3% Critical Chance for Ranged attacks |
Early Riser | +2 speed if the light level is above 75 |
Eldritch Hater | +15% Damage inflicted and -15% Stress Damage taken vs Eldritch |
Evasive | +5 Dodge |
Fast Healer | +10% Heal Skills while Camping |
Fated | Chance to turn any MISS into a HIT |
Healer's Gift | +20% Heal Skills while Camping |
Hard Noggin | +15% Stun Resist |
Hard Skinned | +10% Protection |
Hatred of Unholy | +15% Damage inflicted and -15% Stress Damage taken vs Unholy |
Improved Balance | +15% Chance to resist being pushed or pulled in battle. |
Irrepressible | +5% Virtue Chance |
Last Gasp | +1 to speed if the health is below 50% |
Lurker | +10% damage if the torch level is below 26 |
Mankind Hater | +15% damage vs Human, -15% Stress damage vs Human |
Mankind Slayer | +10 accuracy vs Human, +3% critical chance vs Human |
Meditator | Improves stress recovery for Meditating at Abbey and while camping. |
Natural Eye | +5 Accuracy for Ranged attacks |
Natural Swing | +5 Accuracy for Melee attacks |
Night Owl | +2 to speed if the torch level is below 26 |
Nymphomania | +20% Stress Heal from using Brothel |
On Guard | +4 Speed and +5 Dodge on the first round of Combat |
Photomania | -20% stress damage when light level is above 75 |
Precise Striker | +3% Critical Chance for Melee attacks |
Quickdraw | +4 Speed on the first round of Combat |
Quick Reflexes | +2 Speed |
Resilient | +10% Stress Heal |
Robust | +15% Disease Resist |
Ruins Adventurer | -20% stress damage in Ruins. |
Ruins Explorer | +20% scouting chance in Ruins. |
Ruins Scrounger | +10% scouting chance in Ruins. |
Ruins Tactician | +15% damage in Ruins. |
Second Wind | +10% damage when health is below 50% |
Beast Slayer | +10 Accuracy and +3% Critical Chance vs Beast |
Eldritch Slayer | +10 Accuracy and +3% Critical Chance vs Eldritch |
Unholy Slayer | +10 Accuracy and +3% Critical Chance vs Unholy |
Slugger | +10% Damage for Melee attacks |
Steady | -10% Stress damage |
Stout | +15% Heal Received while camping |
Stress Faster | -100% food consumed when stress level is above 50. |
Thick Blooded | +10% Blight Resist |
Tough | +10% Max health |
Unerring | +10% Damage for Ranged attacks |
Unyielding | +10% Death Blow Resist |
Warrens Adventurer | +20% Stress Resist in Warrens |
Warrens Explorer | +20% Scouting Chance in Warrens |
Warrens Scrounger | +10% Scouting Chance in Warrens |
Warrens Tactician | +15% Damage in Warrens |
Warrior of Light | +10% damage when light level is above 75 |
Weald Adventurer | +20% Stress Resist in Weald |
Weald Explorer | +20% Scouting Chance in Weald |
Weald Scrounger | +10% Scouting Chance in Weald |
Weald Tactician | +15% Damage in Weald |