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Darkest Dungeon Game Guide & Walkthrough by gamepressure.com

Darkest Dungeon Game Guide & Walkthrough

Table of Contents

Darkest Dungeon: Positive quirks Darkest Dungeon Guide

Last update: Thursday, April 20, 2023

Below you can find a table representing the full list of positive quirks in the game, as well as their influence on the character.

Name

Influence

Armor Tinker

-20% Armor Upgrade Cost

Weapon Tinker

-20% Weapon Upgrade Cost

Back Tracker

No Stress penalty when walking backwards

Balanced

+15% Move Resist

Beast Hater

+15% damage vs Beast, -15% Stress damage vs Beast

Clotter

+15% Bleed Resist

Clutch Hitter

+3% critical chance when the health is below 50%

When Health is below 50%, +3% Critical Chance

Cove Tactician

+15% damage in Cove

Deadly

+1% Critical Chance

Eagle Eye

+3% Critical Chance for Ranged attacks

Early Riser

+2 speed if the light level is above 75

Eldritch Hater

+15% Damage inflicted and -15% Stress Damage taken vs Eldritch

Evasive

+5 Dodge

Fast Healer

+10% Heal Skills while Camping

Fated

Chance to turn any MISS into a HIT

Healer's Gift

+20% Heal Skills while Camping

Hard Noggin

+15% Stun Resist

Hard Skinned

+10% Protection

Hatred of Unholy

+15% Damage inflicted and -15% Stress Damage taken vs Unholy

Improved Balance

+15% Chance to resist being pushed or pulled in battle.

Irrepressible

+5% Virtue Chance

Last Gasp

+1 to speed if the health is below 50%

Lurker

+10% damage if the torch level is below 26

Mankind Hater

+15% damage vs Human, -15% Stress damage vs Human

Mankind Slayer

+10 accuracy vs Human, +3% critical chance vs Human

Meditator

Improves stress recovery for Meditating at Abbey and while camping.

Natural Eye

+5 Accuracy for Ranged attacks

Natural Swing

+5 Accuracy for Melee attacks

Night Owl

+2 to speed if the torch level is below 26

Nymphomania

+20% Stress Heal from using Brothel

On Guard

+4 Speed and +5 Dodge on the first round of Combat

Photomania

-20% stress damage when light level is above 75

Precise Striker

+3% Critical Chance for Melee attacks

Quickdraw

+4 Speed on the first round of Combat

Quick Reflexes

+2 Speed

Resilient

+10% Stress Heal

Robust

+15% Disease Resist

Ruins Adventurer

-20% stress damage in Ruins.

Ruins Explorer

+20% scouting chance in Ruins.

Ruins Scrounger

+10% scouting chance in Ruins.

Ruins Tactician

+15% damage in Ruins.

Second Wind

+10% damage when health is below 50%

Beast Slayer

+10 Accuracy and +3% Critical Chance vs Beast

Eldritch Slayer

+10 Accuracy and +3% Critical Chance vs Eldritch

Unholy Slayer

+10 Accuracy and +3% Critical Chance vs Unholy

Slugger

+10% Damage for Melee attacks

Steady

-10% Stress damage

Stout

+15% Heal Received while camping

Stress Faster

-100% food consumed when stress level is above 50.

Thick Blooded

+10% Blight Resist

Tough

+10% Max health

Unerring

+10% Damage for Ranged attacks

Unyielding

+10% Death Blow Resist

Warrens Adventurer

+20% Stress Resist in Warrens

Warrens Explorer

+20% Scouting Chance in Warrens

Warrens Scrounger

+10% Scouting Chance in Warrens

Warrens Tactician

+15% Damage in Warrens

Warrior of Light

+10% damage when light level is above 75

Weald Adventurer

+20% Stress Resist in Weald

Weald Explorer

+20% Scouting Chance in Weald

Weald Scrounger

+10% Scouting Chance in Weald

Weald Tactician

+15% Damage in Weald

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