Hogwarts Legacy: San Bakar's Trial Hogwarts Legacy guide
San Bakar's Trial is one of the main quests in Hogwarts Legacy. On this page of the guide we suggest how to tame Graphorn and how to open the door to the Pensieve chamber of San Bakar.
Last update: Thursday, March 9, 2023
On this page of our Hogwarts Legacy guide, you can find the walkthrough of the San Bakar's Trial main quest. We explain how to tame Garborog, how to enter the final Pensieve chamber and watch San Bakar's memories.
- Rewards for completing the quest
- Go to the Map Chamber
- Meet Professor Fig at San Bakar's Pensieve chamber
- Search for the Lord of the Shore
- Subdue the Lord of the Shore
- Return with the Garphorn to the Pensieve chamber
- Witness the Pensieve memory
Rewards for completing the quest
- XP;
- unlocking the Wand Mastery main quest.
Go to the Map Chamber
Go to the Map Chamber to meet Professor Fig and the Guardians. During the conversation you'll learn the location of the fourth trial.
Meet Professor Fig at San Bakar's Pensieve chamber
Head to the place marked on the world map (use the nearest fast travel point) and talk to Professor Fig.
Look at the door leading to the Pensieve chamber and cast a fire spell to burn away the moss and vines. During a conversation with Professor Gif you'll learn you'll need to tame a Graphorn - a mystical animal necessary to opening the door.
Search for the Lord of the Shore
You'll find the Graphorn at the very edge of the map, so if you haven't explored the world of Hogwarts Legacy before, you're in for a trip.
Subdue the Lord of the Shore
The battle against the Graphorn may be challenging, especially on the highest difficulty. Your opponent is fast and has several unlockable attacks you must avoid:
- paw attack,
- beak attack,
- leap charge.
Stay out of the Graphorn's range and keep attacking from a distance, chaining spells into combos until you move on to the next phase of the fight. You should also make use of all the interactive items nearby and throw them at the enemy.
The second phase of the fight isn't too different from the first one, but the opponent is faster and attacks more frequently. Try not to approach the Graphorn and keep attacking until you drain the other half of its health bar. Aggressive plants, such as the Chinese Chomping Cabbage, should come in handy here.
After the battle the Graphorn will charge at you, and so you'll need to decide how to react:
- Kneel: The Graphorn will see this as a gesture of goodwill, no longer seeing you as a threat and letting you tame it.
- Attack: You'll tame the Graphorn by force with a few more spells.
Regardless of your choice you'll achieve the objective, now able to mount the Graphorn.
Return with the Garphorn to the Pensieve chamber
After mounting Graphorn head towards the quest marker. Along the way you'll encounter some enemies you can trample.
Stand on the round stone slab and wait a few seconds until the Graphorn opens the entrance for you.
Witness the Pensieve memory
Enter the chamber and watch the final memory. After the cutscene return to the Map Chamber, then talk to Professor Fig and the Guardians to complete the quest.