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Darkest Dungeon Game Guide & Walkthrough by gamepressure.com

Darkest Dungeon Game Guide & Walkthrough

Table of Contents

Darkest Dungeon: Negative quirks Darkest Dungeon Guide

Last update: Thursday, April 20, 2023

Below you can find a table representing the full list of negative quirks in the game, as well as their influence on the character.

Name

Influence

Ablutomania

Obsessed with cleanliness. Prone to investigate fountain-type Curios.

Anemic

-10% Bleed Resist

Automatonophobia

-20% Stress Resist when fighting Humans

Bad Gambler

Increased chance of losing money while Gambling.

Bloodthirsty

Fascinated with injury, wounds, and torture. Prone to investigating Torture Curios.

Bulimic

-20% heal received while camping

Calm

-15% damage for the first round of combat

Claustrophobia

Severe fear of enclosed spaces. 20% increased stress gained in corridors.

Clumsy

-5 dodge

Compulsive

Suffers intense need to do specific actions. Prone to investigate all Curios.

Curious

Obsessed with the acquisition of knowledge. Prone to investigate all Curios.

Dacnomania

Obsessed with killing. Prone to investigate Torture Curios.

Dark Temptation

Prone to investigating the Dark Arts, i.e. Unholy Curios.

Demonomania

Believes is possessed by demons. Prone to investigate Unholy Curios.

Deviant Tastes

Is not allowed to visit the Brothel.

Dipsomania

Intense craving for alcohol. Prone to investigate Drink Curios.

Diurnal

-2 speed when light level is below 25

Egomania

Obsessed with self-worship. Prone to stealing from Reflective Curios.

Enlightened

In Town, will only Meditate for stress relief.

Faithless

Will not Pray or Flagellate for stress relief.

Fear of Beast

-15% stress resist and -10 accuracy when fighting Beast-type enemies

Fear of Eldritch

-15% stress resist and -10 accuracy when fighting Eldritch-type enemies

Fear of Mankind

-15% stress resist and -10 accuracy when fighting Human-type enemies

Fear of Unholy

-15% stress resist and -10 accuracy when fighting Human-type enemies

Flagellant

In town, will only Flagellate for stress relief

Flawed Release

-3% critical chance for ranged attacks

Fragile

-10% max health

Gambler

In town, will only Gamble.

God Fearing

In Town will only Pray for stress relief.

Guilty Conscience

Bears the crushing guilt of deeds real and imagined. Prone to investigate Worship Curios.

Hagiomania

Obsessed with sainthood. Prone to investigate Worship Curios.

Hemophilia

-20% Bleed Resist

Hieromania

Experiences religious visions and delusions. Prone to investigate Worship Curios.

Hylomania

Obsessed with material things. Prone to investigate Treasure Curios.

Kleptomaniac

Prone to stealing from Treasure Curios.

Known Cheat

Is not allowed to gamble while in town.

Lazy Eye

-5 Accuracy for ranged attacks

Light Sensitive

-10% damage when light level is above 0

Love Interest

In town, will only visit the Brothel for stress relief.

Lygophobia

-20% stress resist when light level is below 25

Mercurial

-5% Resist to affliction

Misses the Spot

-1% critical chance

Necromania

Fascinated with corpses. Prone to investigate Body Curios.

Nervous

-10% stress resist

Nocturnal

-2 speed when light level is above 75

Off Guard

-4 speed and -5 dodge on the first round of combat

Paranormania

Obsessed with the paranormal. Prone to investigate Haunted Curios.

Phengophobia

-20% stress resist when light level is above 75.

Plutomania

Manic for money. Prone to investigate Treasure Curios.

Resolution

In town, will never Drink.

Ruins Phobe

-20% stress resist in Ruins

Ruminator

-10% stress heal

Satanophobia

-20% stress resist when fighting with Unholy monsters

Scattering

-5% damage for ranged attacks.

Shocker

-10% stun resist

Sickly

-10% disease resist

Sitiomania

Obsessed with food. Prone to investigate Food Curios.

Slowdraw

-4 speed on the first round of combat.

Slow Reflexes

-1 speed

Soft

-5% max health

Stress Eater

+100% food consumed when stress above 50.

Thanatophobia

-20% stress resist when health below 50%.

Thin Blooded

-10% blight resist

Tippler

In town, will only Drink.

Tither

Pays extra gold for all Abbey activities.

Torn Rotator

-5% damage

Tuckered Out

-10% damage when health is below 50%

Unquiet Mind

May not Meditate while in town.

Warrens Phobe

-20% stress resist in Warrens

Weak Grip

-3% critical chance for melee attack

Weak Grip on Life

-10% death blow resist

Weald Phobe

-20% stress resist in Weald

Winded

-1 speed when health is below 50%

Witness

After seeing troubling behavior, will not take part in Prayer activity in town.

Zoophobia

-20% stress resist when fighting Beasts

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