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Age of Wonders 4 Guide by gamepressure.com

Age of Wonders 4 Guide

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Age of Wonders 4: Realm features Age of Wonders 4 guide, tips

In AoW4, you can choose 8 attributes for your land that will determine the future of your land. On this page you will find a list of all attributes, from geographical features to Environment effects.

Last update: Thursday, May 11, 2023

Realm features are a set of 4 main and 4 additional attributes that define your future realm. These characteristics determine the appearance of the map, the conditions, creatures that inhabit the map and its political situation. Below you can familiarize yourself with the individual features that are present in the game, but you don't have to choose all of them.

Geographical features

1 - Age of Wonders 4: Realm features - Basics - Age of Wonders 4 Guide
Barren Oceans - Age of Wonders 4: Realm features - Basics - Age of Wonders 4 Guide

Barren Oceans

The provinces are separated from each other by wastelands with sandstorms. If you fight in such conditions, each unit will get a sandstorm effect (-2 to sight, camouflage for units) and a 60% chance of having a unit blinded.

Lava Lakes - Age of Wonders 4: Realm features - Basics - Age of Wonders 4 Guide

Lava Lakes

A large land with rivers of lava that cannot be crossed.

Lava Divide - Age of Wonders 4: Realm features - Basics - Age of Wonders 4 Guide

Lava Divide

Two continents separated by a huge sea of lava that cannot be crossed.

Land - Age of Wonders 4: Realm features - Basics - Age of Wonders 4 Guide

Land

One continent, without visible bodies of water and other major obstacles.

Divide - Age of Wonders 4: Realm features - Basics - Age of Wonders 4 Guide

Divide

Lands separated in two by a great ocean.

Coast - Age of Wonders 4: Realm features - Basics - Age of Wonders 4 Guide

Coast

A land on which there is a small sea.

Islands - Age of Wonders 4: Realm features - Basics - Age of Wonders 4 Guide

Islands

Each empire has its own separate small land, separated from the others by an ocean.

Scarred Divide - Age of Wonders 4: Realm features - Basics - Age of Wonders 4 Guide

Scarred Divide

Two vast lands separated by an uninhabitable ocean

Climatic features

This is optional - you don't have to use this.

2 - Age of Wonders 4: Realm features - Basics - Age of Wonders 4 Guide
Forming Realm - Age of Wonders 4: Realm features - Basics - Age of Wonders 4 Guide

Forming Realm

It is full of uninhabited provinces that have a low chance of changing a province trait.

Endless Fields - Age of Wonders 4: Realm features - Basics - Age of Wonders 4 Guide

Endless Fields

Provinces in this climate are mostly (often likely) grasslands great for producing food, with no uninhabited provinces.

Ovegrown Realm - Age of Wonders 4: Realm features - Basics - Age of Wonders 4 Guide

Ovegrown Realm

In this climate, provinces are mostly forests, with a low probability of encountering arctic or desert provinces, and there are no uninhabited provinces.

Desert Realm - Age of Wonders 4: Realm features - Basics - Age of Wonders 4 Guide

Desert Realm

The climate is warm and dry, making most of the provinces deserts and sparse forests. You will not encounter swamps and highland, arctic, temperate or uninhabited provinces.

Scorched Climate - Age of Wonders 4: Realm features - Basics - Age of Wonders 4 Guide

Scorched Climate

This climate is dominated by uninhabited provinces. You will not encounter highland, temperate or arctic provinces.

Highlands - Age of Wonders 4: Realm features - Basics - Age of Wonders 4 Guide

Highlands

This realm is dominated by highland and mountain provinces.

Frozen Realm - Age of Wonders 4: Realm features - Basics - Age of Wonders 4 Guide

Frozen Realm

It is dominated mainly by highland and arctic provinces. You will not encounter temperate, desert, uninhabited or tropical provinces.

Inhabitants features

3 - Age of Wonders 4: Realm features - Basics - Age of Wonders 4 Guide
Demonic Realm - Age of Wonders 4: Realm features - Basics - Age of Wonders 4 Guide

Demonic Realm

A land full of demons.

Wildlands - Age of Wonders 4: Realm features - Basics - Age of Wonders 4 Guide

Wildlands

A land full of dangerous animals and plagues.

Magic Origins - Age of Wonders 4: Realm features - Basics - Age of Wonders 4 Guide

Magic Origins

A land with a very large population of creatures of magical origin.

Megafauna - Age of Wonders 4: Realm features - Basics - Age of Wonders 4 Guide

Megafauna

In this land, you will encounter an increased number of animals and marauders with by the "empowered beasts" trait, which gives bonuses to attacking fortifications, health regeneration, and a 20% bonus to damage dealt.

Immortal Spirits - Age of Wonders 4: Realm features - Basics - Age of Wonders 4 Guide

Immortal Spirits

In this realm, there is a high probability of encountering etheric units.

Low Population - Age of Wonders 4: Realm features - Basics - Age of Wonders 4 Guide

Low Population

This dweller trait causes the number of free cities in the realm to decrease.

Peceaful Lands - Age of Wonders 4: Realm features - Basics - Age of Wonders 4 Guide

Peceaful Lands

Lands inhabited mainly by friendly creatures such as fairies, plants and animals.

Rampant Flora - Age of Wonders 4: Realm features - Basics - Age of Wonders 4 Guide

Rampant Flora

Lands covered mainly with untamed vegetation.

Rampant Undeath - Age of Wonders 4: Realm features - Basics - Age of Wonders 4 Guide

Rampant Undeath

A land filled mostly with undead units.

 

Dragon Territories

The land is mainly covered with dragon lairs, they scare off other units, increasing the number of plagues.

Lingering Creators - Age of Wonders 4: Realm features - Basics - Age of Wonders 4 Guide

Lingering Creators

A world inhabited mainly by giants and ogres.

Presence trait

With this option, you can activate the Pretender Kings trait - 3 pretenders to the throne will appear in the game; Darman Voss, Jarlan Voss, Skogan Voss, who will wage war against each other for the throne of the kingdom. They get help in the form of 2 additional cities. They can achieve victory by allying with one of the pretenders or by defeating the others.

4 - Age of Wonders 4: Realm features - Basics - Age of Wonders 4 Guide

Environment effects

Arctic Blizzards - Age of Wonders 4: Realm features - Basics - Age of Wonders 4 Guide

Arctic Blizzards

Arctic blizzards spread over the land, covering all units, provinces and battlefields. The trait does not appear in the Desert Realm, Scorched Climate and Forming Realm.

Crystalline Abundance - Age of Wonders 4: Realm features - Basics - Age of Wonders 4 Guide

Crystalline Abundance

This feature means that you will find an increased number of mana sources on the map.

Domain of Mayhem - Age of Wonders 4: Realm features - Basics - Age of Wonders 4 Guide

Domain of Mayhem

This feature causes all fights to be affected by the Domain of Mayhem trait - it gives units a 30% chance to gain frenzy every 3 turns.

Small Underground - Age of Wonders 4: Realm features - Basics - Age of Wonders 4 Guide

Small Underground

A feature that makes the underground small.

High Underground - Age of Wonders 4: Realm features - Basics - Age of Wonders 4 Guide

High Underground

A feature that makes the underground bigger.

Wondrous Past - Age of Wonders 4: Realm features - Basics - Age of Wonders 4 Guide

Wondrous Past

Thanks to this trait, the number of ancient wonders on the map is greater.

Volcanic Eruptions - Age of Wonders 4: Realm features - Basics - Age of Wonders 4 Guide

Volcanic Eruptions

Volcanoes are raging in uninhabited regions and have an impact on all units, uninhabited provinces and battlefields. The trait is not present in Overgrown Realm, Endless Fields, Desert Realm and Frozen Realm.

Warping Wilds - Age of Wonders 4: Realm features - Basics - Age of Wonders 4 Guide

Warping Wilds

This trait makes all uninhabited provinces have a small chance of changing their trait every turn. Not present in the Forming Realm.

Unit modifiers

Lightless - Age of Wonders 4: Realm features - Basics - Age of Wonders 4 Guide

Lightless

Units' range of vision is reduced by -2.

Gigantism - Age of Wonders 4: Realm features - Basics - Age of Wonders 4 Guide

Gigantism

Marauder units gain the super upgrade trait, which adds 10 hit points and 1 point of retaliation.

Curse of Undeath - Age of Wonders 4: Realm features - Basics - Age of Wonders 4 Guide

Curse of Undeath

Marauder and undead units gain access to free cities.

Immortals - Age of Wonders 4: Realm features - Basics - Age of Wonders 4 Guide

Immortals

After having 10% of health or less, units receive the Routed state, meaning the units cannot get lost.

Frostling Influence - Age of Wonders 4: Realm features - Basics - Age of Wonders 4 Guide

Frostling Influence

Independent units gain the following statuses; frostling transformation (3 points to frost resistance, freeze invulnerability, 10 morale in icy environments, arctic cold), frost blades (4 frost damage, -2 physical damage, 20% damage against frozen or slowed units for melee attacks), frost arrows (4 frost damage, -2 physical damage, 20% damage against frozen or slowed units for ranged physical attacks).

High Maintenance - Age of Wonders 4: Realm features - Basics - Age of Wonders 4 Guide

High Maintenance

Unit maintenance is increased by 100%, recruitment cost is halved.

Free cities modifiers

No Free Cities - Age of Wonders 4: Realm features - Basics - Age of Wonders 4 Guide

No Free Cities

There are no free cities on the map.

Bannerlords - Age of Wonders 4: Realm features - Basics - Age of Wonders 4 Guide

Bannerlords

Increases the occurrence of Rally of the Lieges by 25%. Bonus 5 recruitment points for each empire.

City States - Age of Wonders 4: Realm features - Basics - Age of Wonders 4 Guide

City States

Free cities get a bonus of 5 population points. In addition, the power of Whispering Stones is reduced by -50%.

Distrustring Locals - Age of Wonders 4: Realm features - Basics - Age of Wonders 4 Guide

Distrustring Locals

The power of Whispering Stones is reduced by -3.

Might Makes Right - Age of Wonders 4: Realm features - Basics - Age of Wonders 4 Guide

Might Makes Right

Conquest and vassalization is rewarded; 10 Alignment points for free cities, and 2 loyalty levels for vassals. In addition, the power of Whispering Stones is reduced by -50%.

Hostile Houses - Age of Wonders 4: Realm features - Basics - Age of Wonders 4 Guide

Hostile Houses

Empires are punished with -10 alignment points and -400 relationship points with free cities.

Ruined Realm - Age of Wonders 4: Realm features - Basics - Age of Wonders 4 Guide

Ruined Realm

In this realm, you will rarely find free cities, the most common sight will be ruins.

Rules modifier

No Respite - Age of Wonders 4: Realm features - Basics - Age of Wonders 4 Guide

No Respite

Empire units regenerate -5 less health points per turn outside of allied territory.

Megacities - Age of Wonders 4: Realm features - Basics - Age of Wonders 4 Guide

Megacities

This trait favors a large city, allowing you to expand its border 5 provinces further than normal, unfortunately it will be impossible to absorb, migrate or found new cities.

Unlimited Power - Age of Wonders 4: Realm features - Basics - Age of Wonders 4 Guide

Unlimited Power

 
Regenerating Infestations - Age of Wonders 4: Realm features - Basics - Age of Wonders 4 Guide

Regenerating Infestations

Every 10 turns, plagues spread to unoccupied provinces.

Disdain For Evil - Age of Wonders 4: Realm features - Basics - Age of Wonders 4 Guide

Disdain For Evil

Every empire gets complaints against other empires that are associated with evil.

Deathcasting - Age of Wonders 4: Realm features - Basics - Age of Wonders 4 Guide

Deathcasting

Each unit that fells adds 10 spell points to its owners.

Underground Start - Age of Wonders 4: Realm features - Basics - Age of Wonders 4 Guide

Underground Start

Every capital of the empire is located underground.

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