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The Witcher 3 Wild Hunt Guide by gamepressure.com

The Witcher 3 Wild Hunt Guide

Table of Contents

Runewright The Witcher 3 Guide

Last update: Wednesday, May 11, 2016

In addition to enchanting, you can add new rune sockets - Runewright - New Content in The Witcher 3: Hearts of Stone Expansion - The Witcher 3 Wild Hunt Guide
In addition to enchanting, you can add new rune sockets

Runewright is a new element introduced in The Witcher 3: Hearts of Stone expansion. It allows you to upgrade the selected weapon or armor. It's an alternative to runes/glyphs. With the latter, a runewright can create runic words thanks to which the upgraded item - instead of a small upgrade given by the runes - will obtain special bonuses.

There are few things you should know before starting. Most of all, using a runic formula on a selected item makes it impossible to use any additional runes. There are three upgrade levels available, but higher doesn't necessarily mean better (check the table at the end of the chapter). It's an option only for rich players - reaching each next level is very expensive. The runewright can consume all your hardly earned money. For an item to be enchanted, it must have sockets for runes. The number of sockets determine the maximum level of the upgrade. The runewright can also add new rune sockets to an item. The more valuable the item, the more expensive it is to add another socket or enchantment - it can cost from one hundred to even few thousand of crowns. Because of that, it is wise to make sure that item selected for the enchantment will serve you for a long time, so that you avoid wasting money.

Runewright - Runewright - New Content in The Witcher 3: Hearts of Stone Expansion - The Witcher 3 Wild Hunt Guide
Runewright

To start your fun with runewright, you must complete two side quests: Enchanting: Start-up Costs and Enchanting: Quality Has its Price. After these quests you can combine first level runic words. To get to level two and three you must pay 10 000 and 15 000 crowns to the runewright. The tables below show upgrades available on different levels.

Armor enchanting - spell list

Spell name

Level

Effect

Required ingredients

Retribution

3

30% chance for reflecting part of enemy's damage

Greater Glyphs: Quen. Igni. Reinforcement

Levity

3

All armor pieces are considered as light armor

Greater Glyphs: Aard, Mending, Reinforcement

Possession

3

Enemy killed under Axii influence moves the effect to a next one. The effect lasts 2 seconds longer when you are hit by an enemy.

Greater Glyphs: Axii, Aard, Binding

Eruption

3

Enemy killed by Igni explodes, burning other opponents.

Greater Glyphs: Igni, Quen, Reinforcement

Protection

2

When a battle starts, Quen shield activates.

Glyphs: Quen, Yrden, Warding

Balance

2

All armor pieces are considered as medium armor

Glyphs: Axii, Mending, Reinforcement

Rotation

2

Igni doesn't set enemies on fire but deals damage to all enemies around.

Glyphs: Igni, Binding, Reinforcement

Beguilement

2

Casted Axii works 2 seconds longer when you are hit.

Glyphs: Axii, Igni, Mending

Entanglement

2

Enemy caught with Yrden triggers creation of a trap in that place.

Glyphs: Yrden, Axii, Binding

Depletion

1

Enemy hit with Aard has -50% resistance

Lesser Glyphs: Aard, Axii, Reinforcement

Heft

1

All armor parts are considered as heavy armor

Lesser Glyphs: Quen, Mending, Reinforcement

Ignition

1

Enemy burned with Igni has 25% chance to set other enemies in range of 2 meters on fire

Lesser Glyphs: Igni, Yrden, Warding

Deflection

1

Armor deflects all non-magic bullets

Lesser Glyphs: Aard, Warding, Reinforcement

Usurpation

1

Dying enemy that is under Axii influence moves the curse on the next target

Lesser Glyphs: Axii, Binding, Reinforcement

Sword enchanting - spell list

Spell name

Level

Effect

Required ingredients

Replenishment

3

Casting signs uses Adrenaline Point and fills the sword with power unleashed during the next attack

Greater Runestones: Triglav, Morana, Dazhbog

Invigoration

3

During battle, stamina addition above the maximum level is transformed into additional damage (up to +50%)

Greater Runestones: Devana, Zoria, Perun

Prolongation

3

Unblocked hit increases the time during which potion's effect lasts by 0,5 second

Greater Runestones: Morana, Perun, Svarog

Severance

2

Increases the reach of Whirl skill by 1,1 meter and Rend skill by 1,9 meter

Runestones: Zoria, Veles, Perun

Rejuvenation

2

A hit that kills an enemy regenerates 25% stamina

Runestones: Perun, Svarog, Stribog

Elation

2

A hit that kills an enemy adds 0,1-0,25 Adrenaline point

Runestones: Dazhbog, Veles, Devana

Preservation

1

+10% boosts (grindstone, armor table) are permanent

Lesser Runestones: Svarog, Devana, Morana

Dumplings

1

Food replenishes 100% more health (however, everything starts to taste like dumplings)

Lesser Runestones: Pyerog, Pyerog, Tvarog

Placation

1

Once you reach maximum number of Adrenaline points, it will start dropping down to zero, increasing your health and stamina regeneration and reducing potion toxicity.

Lesser Runestones: Devana, Morana, Stribog

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